This makes sense as it's what I chose for my other crafters.įor my preferences, if you are getting bad characters, I would focus on giving the following hearthlings the best stats available: shepherd, trapper, farmer, artillery. I could do some research if anyone really wants to know, and update the post.Įdit: someone commented to say mind and spirit. I've actually never made it to geomancer so I really can't be sure. I usually make my workers the hearthlings with trash stats that don't fit anywhere else but if you wanted to have good stats for them, body would be the only one because it would make them walk (gather) faster. Spirit so they have good health regeneration and can be healed more effectively. It will also make them walk faster and get to enemies and keep up with them better. So this one is definitely preference.īody because it will raise their attack damage and health points, especially good if they are alone. However, you can make them a dummy to smack around on and they level decently like this anyway. Mind(ish) because if you're like me, you only start with one artillery guy so you may want him to level fast. *edit: according to commenters, cleric needs spirit so they can heal more effectively. I might would use a "throwaway" character as my cleric. And in my experience, they keep up with my artillery guys fine so they really don't need to walk faster. You can go a good bit without a cleric so I don't think it's necessary for them to level very fast. I don't really think cleric needs a specific stat. Mind because they are probably your only farmer at the beginning and you want them to level fast because you probably need two so you can make a cook asap or your town will whine and cry about their food.īody because they are constantly running between the field and storage (even if it's close by) so you want them to be faster. Spirit (personal preference) because as a trapper, they can befriend more animals, and spirit raises this even more. Mind because they are likely your only trapper (at the start) and you want them to level faster because they are needed for the cook and the weaver.īody because they are constantly running between camp and their trapping grounds. Trapper - mind and body (personal preference of spirit) Spirit because their animals are happier and they befriend companions easier. Mind because they take forever to level if not.īody because they will literally run across the map for an animal and as far as I can tell, there's no way to stop that. This will depend if you build your town from stone or wood, I usually use wood. *If I had to choose who to give the best stats to, it would be to give the mason and the herbalist the best mind because I find that they level the slowest, personally. I'm saying body isn't really important for these guys because ideally their workstations are near the storage area but either way, body could benefit their walking speed if you care about it. Spirit because you want them to craft exceptional items and bonus of they can have more companions (which personally, I like, but totally not necessary). Could be the same with the weaver and cook but I like them to level fast so I can make winter/summer clothing and feed my people well, respectively. The carpenter may not really need mind because in my experience, they make a lot and level up super quickly anyway. Mind because you want them to earn XP and get their level up. This is partially going to be preference, it's not super cut and dry but I will explain the best I can so you can make your own decision.Ĭarpenter, potter, *mason, weaver, blacksmith, engineer, *herbalist, cook, brewer - mind and spirit Which stats should I use for which hearthling? Inspiration - craft more exceptional items Willpower - how fast your hearthlings health regenerates, including from being healedĬompassion - your hearthling can have more animal companions and your shepherd's animals are happier when his/her compassion is high I'll break it down here (I prefer to read over listtening myself) but here is a YouTube video I made with a general "getting started for beginners" theme.ĭiligence - how much your hearthling works, or, alternatively, how much they sleepĬuriosity - the more curious your hearthling is, the more experience points they will gainĬourage - high courage means your hearthling won't flee from battle Maybe if you regularly play games with mind, body, spirit, you have a better idea than me but I just couldn't grasp it. I'd like to think I don't need things to be perfect but when I figure something new out and it's just too awesome to pass up, I restart lol.Īnyway, this last time, I finally found some info online that helped me completely understand the stats, I feel like the game isn't super clear. I've played this game and restarted at least 10 times.
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